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Hacher
-= Lue =-
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re: Flight to the Lonely Mountain

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In Tier 2, if you are mowing things down the space will accelerate with you, if you are turtling the space is guaranteed to move at a minimum speed. While turtling is an option, there should be enough firepower hitting you that you cannot simply hunker down and attempt to outheal it all. Something is going to have to get stabbed. There are 7 prebuilt waves constructed out of combinations of 4 enemy types. Each setup has 7-10 enemies and is targeted to present a different balance of skills and challenge. Their spawn order is randomized every time the space is played. While you can learn the possible spawn combinations and how to deal with it, you don't know when it's going to show up or what it may come before or after.

New mechanics and skills come online for everyone in Tier 2, in addition to a new enemy joining the fray. Our challenge mode for the space, however, flips the survival premise on its head. Your goal for challenge is to kill at least 100 enemies, 10 waves worth, before the time expires. Well over 80 enemies can spawn, so you're not closing the spout and making it any easier. This introduces a very strong DPS element to the fight, but the goal is still the timer. You can't beat challenge with a 75 second burst of DPS – it has to be a balanced sustainable rhythm of DPS mixed in with communication, coordination, target selection and priority, etc.


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Hacher
-= Lue =-
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re: Flight to the Lonely Mountain

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archers can be perma stunned, summoners only once.

in T2 summoners do a verity of debuffs that need to be potted. and also red puddles of doom! these can take priority sometimes so they don't stack puddle in one place and wipe group.

warriors are not to be ignored. over time they get more and more powerful (+25% damage) these can wipe the raid in T2 depending on how your organizing pulls of next wave.

a kill order isn't the best plan of action, you'll need your rat to be smart what to attack. get summoners down so theres 1, captains normally second. archers must be playerd by stuns, if theres more than stun able there priority. and warriors need to be slowly downed so your not left with them full moral and 6 stacks of massive buff to 1 shot tank. there is a horrible wave of 6warriors 5 captains. for example here you can leave 3 captains better than 3 warriors for wave controll.

I breifly mentioned it. but the key for T2 is to organise your kills with a 2minite mark. if you kill all the first wave you'll get another wave very soon, and get very over-run. you need to leave 3 at minimen untill the 2min mark passes, then kill the 3 adds you left before proceeding onto the next wave where you would do the same

the whole point I was trying to make with "kill-order" is sometimes it's more productive to leave 2 archers stunned and a captain, or 2 captains and a warrior. I don't think summoners should ever be left in the "to kill when next wave comes" as they get annoying with puddles (which wipe very quickly if they stack). problem with captains spawning too, if killing the last wave will instancly give next group of caps 3stacks of there aura.

if your doing T2cm you need to kill roughly 2/3 extra waves along with the 5normal I think, not 100% sure on the size of them yet. which would mean killing a while wave in under a minite, then very quickly organising there moral and which to stay alive till the 2minite mark when a wave will come. if you kill your previous wave before the 2/4/6/8minite mark adds, you could find yourself with 2 waves on you and will cause a wipe.


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rebrendel
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re: Flight to the Lonely Mountain

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Thanks for the info Lue, the raid was an eye opener, and calls for all classes to know themselves to perfection, also having the best kit available will help. We,ll obviously discuss tactics and come up with solutions, please be patient.
This will never be easy, or certainly not for a period yet.
All we ask is to be focused, turn up prepared and on time. You shouldnt have to be asked or told.

Nothing worth having, is always better having been earnt, so knuckle down , and if we stick and work together we,ll acheive this and have fun doing so.

Kevin
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